CMVR Game Studios LLC is an indie game studio based in the United States. Formed from the small VR streaming channel, CMVR, it is a relatively new studio in the VR production space. At CMVR Game Studios LLC, we believe that VR is the future of all entertainment, and we are doing our part to make that a reality. Many legendary PC games have proven that video games are an unmatched form of media. With the immersive capabilities of VR, we strive to raise the bar higher than ever before.
DOWNSHOT was the first game released by CMVR Game Studios LLC. With no funding and limited assets, the game was initially released only on the App Lab platform. Despite these challenges, it has experienced significant success, propelling both the game and the studio into a bright future.
Thank you to everyone whose support has enabled our studio to reach where it is today! We can’t wait to see how much further it grows.
Sole developer and founder of CMVR Game Studios. Living in central Florida, Cayden is a self taught game developer and college student.
Hailing originally from the land of San Diego, California, London Rodriguez is a music producer, audio designer, and composer. As of recently, he has also taken up level design. He primarily uses FL Studio on his laptop to produce his tracks (such as the songs "ASYNC" and "Chess on the Moon"), and he is currently working to further flesh out the musical catalog of DOWNSHOT. He typically uses a combination of Unreal Engine 5 and Blender to create his album art, and published his works so far to most streaming services under the pseudonym "Parabend". His works are inspired by Aphex Twin, Calum Bowen, Kane Parsons, Akira Yamaoka, and many others.
When not creating, he likes to listen to music, talk with his friends, chill with his dog, play video games, and research his many hobbies. He also enjoys root beer, ice cream, in-n-out burger, baja blast, and buying $5 indie games on steam. Typically these things aren't all occurring at the same time. Usually.
While continuing work on the remaining and ever-growing soundtrack, London has been working in the Unreal editor with Cayden on something much bigger, although the fate of that has yet to be determined.
Apr 5th, 2022: Development started on a UE4 game. Dispite no plan or direction, this game would become DOWNSHOT.
May 23rd, 2023: After a serries of development videos, DOWNSHOT released as a small sandbox game only on App Lab. This first version only had 3 maps, a handful of items, no spawner gun, and it crashed half the time when changing maps.
Jun 6th, 2023: 10,000 players reached in DOWNSHOT.
Jun, 2023: Updates ever few days that fixed bugs and added new things to the game.
Jul 4th, 2023: v0.7 released. The main feature of this update was a game engine upgrade to Unreal Engine 5. This update was requred for multiplayer and layed the groundwork for it. It also added new maps and items. This update set the presedent for larger, spaced out updates.
Sep 10th, 2023: v0.8 It introcued multiplayer to DOWNSHOT. It added the abiltity to change color and lighing for the default robot. Many new items/maps/features were added. This update is probably the most important DOWNSHOT update, but it did not lead to instant popularity of the game.
Sep 28th, 2023: 80,000 players reached in DOWNSHOT.
Oct 21st, 2023: v0.9 released. This update introduced the first DLC, the bonus pack. Not only did it enable DOWNSHOT to make money, it led to a large influx of new players. The Island map was added, possibly the most iconic map in DOWNSHOT.
Dec 15th, 2023: DOWNSHOT Discord hit 1,000 members.
Jan 20th, 2024: v1.0 released. This update added mod support to the game, the arena game mode (only in single player), and new items/maps.
Mar 4, 2024: v1.1 released. This updated added the blunt damage system, multiplayer arena, new sound system, and many new items. While smaller than the previous few updates, it was very well recieved by the community.
Jun 13th, 2024: v1.2 released. Prop Hunt and Last Man Standing were added. Many new items and features.
Jul 8th, 2024: 1,000,000 installs reached in DOWNSHOT.
Oct 9th, 2024: 1,500,000 installs reached in DOWNSHOT.
Oct 12th, 2024: v1.3 released. This updated added a brand new player physics system, new avatar switching system, new dlc, new mod SDK, and some items/maps. This was by far the most complex update in DOWNSHOT to date. Dispite some negative feedback on the new physics, this update day broke many records including player count and revenue. While it was more "under the hood", this update was very important to the future of the game.
Dec 25th, 2024: v1.4 released. New maps and items, new async loading, increased stability, and an engine upgrade. This update had a lot of small fixes and some massive performance increases. Hype from this update lead to record breaking playcounts, making the most successful update in DOWNSHOT history.
Jan 4th, 2025: 2,000,000 installs reached in DOWNSHOT.
Mar 2th, 2025: 2,500,000 installs reached in DOWNSHOT.
Mar 20th, 2025: v1.5 released. This updated added water volumes, the bunny npc, 16 player lobbies, and many other small things. While fragmented, it is one of the largest and most complex updates in DOWNSHOT history.
May 24th, 2025: 3,000,000 installs reached in DOWNSHOT.
Jun 13th, 2025: v1.6 released.